It’s far from coincidence that George Lucas and the original Star Wars team’s Darth Vader character so easily transforms into a stylized Japanese warrior. Just look at the samples of Zunari Kabuto helmets - it’s much easier to pick out the ones that don’t remind us of Luke’s father!
There Might Never be a Hatsune Miku Live-Action Portrayal Because the Digital Render is Already too Good And given the character’s wholly manufactured existence and disparately crowdsourced evolution, that seems appropriate. To get hip to what we’re saying here, go ahead and hit the full-screen, crank up the resolution to 1080p60, and you’ll see: meatspace humans need not apply.
Final Fantasy Cafe Square Enix and Pasela Resorts, which sets up and runs leisure facilities, jointly opened a Final Fantasy XIV concept cafe - Final Fantasy Eorzea Cafe - in Akiharabara, Tokyo yesterday.
The Final Fantasy Eorzea Cafe is a replica of the Carline Canopy tavern in the town of Gridania as it appeared in FFXIV.
Sony Computer Entertainment Inc., a wholly-owned subsidiary company of Sony, has just announced that they gave up all 9,520,000 shares they have (equivalent to 4.8 billion yen) of the Japanese video gaming developing company, Square Enix Holdings Co., Ltd, and have transferred them to SMBC Nikko Securities Inc.
Square Enix is well-know for its Final Fantasy series and the Dragon Quest series.
Since last financial year (ended March 31, 2013), three newcomers (GungHo, DeNA, and GREE) combined achieved higher operating income and higher net income than all 9 iconic Japanese game companies (Nintendo + SONY-Games + SegaSammy + BandaiNamco + Konami + TakaraTomy + SquareEnix + Capcom + TecmoKoei) combined.
While the newcomer’s revenues are increasing (except for GREE), the traditional 9 game companies’ revenues peaked in 2008, and have been falling rapidly ever since.
Japan’s top 9 iconic game companies, Nintendo, Sony, Sega-Sammy, Bandai-Namco, Konami, Takara-Tomy, Square-Enix, Capcom, Tecmo-Koei created much of the world’s games markets, and many of the world’s most loved game characters. They are now seeing brutal disruption.
With the Financial Year ending March 31, 2013, for the first time, just three Japanese newcomers (GREE, DeNA and GungHo) achieved higher operating income than all top 9 Japanese iconic incumbent game makers: