Gaming

Commuter Gamer #7: Passing the Time on Tokyo Trains (REVIEW)
These mobile games are a blend of the surreal and the obscure - like a busy weekend in Harajuku, spend some time in strange company. Beat deadlines and werewolves, deal with random celebrities, master mathematics with livestock or fight your way through a horde of aliens.
The Three Bullets: Lessons from Japan's Survival Games Subculture
Airsoft guns were first invented in Japan in the late 1970s and early 1980s. In the beginning, they were used primarily for target practice, but ‘Survival Games’ soon grew in popularity and bizarrely became a source of inspiration toward honesty, effective decision making, and the inclusion of women in Japanese corporate society...? Whaaaa?
Commuter Gamer #6: Passing the Time on Tokyo Trains (REVIEW)
Read on as you learn the ever vital skills of cutting through hordes of monstrosities, dodging traffic, evading shambling zombies and generally figuring out complex puzzles. Getting out of the train station at rush hour will be a breeze after playing this month’s mobile game picks.
Commuter Gamer #5: Passing the Time on Tokyo Trains (REVIEW)
Take a walk in the well-worn shoes of a homicide detective, wax lyrical with Hamlet’s ghost over the ineffectual ways to murder your uncle, or just straight up run for your life from unseen, impending doom. This morning commute has everything.
Commuter Gamer #4: Passing the Time on Tokyo Trains (REVIEW)
Whether it’s collecting cherry blossoms after a cold winter wind, venturing into a unique wilderness in search of birthday cake or stamping documents in a Cold War-era, Eastern bloc country, your next commute to the immigration office will never be the same again.
Commuter Gamer #3: Passing the Time on Tokyo Trains (REVIEW)
For your playing enjoyment: Evolving graphics, Frogger-like obstacle avoidance, philosophical conundrums, fighting motorcycle gangs, building new worlds, and tossing a can of whoop-ass on some post-apocalyptic bears - PLAY!

Eurotechnology Japan KK - June 05, 2015

Smartphone Games Disrupt Japanese Video Gaming Industry
24 new listed smartphone game companies achieve net income twice as high as all top 8 traditional video game companies combined. Madd bank is being made, but not by the traditional players - not at all.
Commuter Gamer #2: Passing the Time on Tokyo Trains (REVIEW)
For your playing enjoyment: A strategic, action-adventure and story-driven journey set in a Viking-esque time where the land has been cast into perpetual day by an unknown curse, and/or an elegant and relaxing puzzle game, based around the discovery and manipulation of objects.
Commuter Gamer: Passing the Time on Tokyo Trains (REVIEW)
Introducing the Commuter Gamer! Four titles tested and rated in real-life Tokyo commuting - this month’s selection of games offers chilled out rides, crazy all-out racing, and some peculiarities in between, all to keep your commute a quick and enjoyable experience!
Nintendo and DeNA announced that they have entered into a business and capital alliance. They will work hard together to develop gaming applications for smartphones using Nintendo's characters and software, and introduce them to the global market.

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