Smartphone Games Disrupt Japanese Video Gaming Industry
The following is an excerpt from a larger white paper on Japan's gaming industry. Those interested can shop the full version at Eurotechnology.com.
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24 new listed smartphone game companies achieve net income twice as high as all top 8 traditional video game companies combined.
Its not just Nintendo being disrupted, its the whole Japanese video games industry.
In the most recent version of our report on Japan’s game industry, we added 24 publicly listed new smartphone game companies (listed on the Mothers market or the second or first sections of the Tokyo Stock Exchange), and we also added not-yet-publicly-traded LINE, and we will add more in future editions.
There has been much media focus on Nintendo and how it is affected by the rise of smartphone freemium games, and how it will react. But our analysis shows that its not just Nintendo thats affected, but the whole traditional Japanese video game industry.
Smartphone games disrupt:
During financial year just ended, 24 publicly listed Japan’s smartphone game companies earned twice as much income as all top 8 traditional video game companies combined.
Combined net income in FY2014 (which for most companies ended on March 31, 2015) for 24 publicly listed Japanese new smartphone game companies is about YEN 200 billion (about US$ 2 billion), compared to a combined net income of about YEN 100 billion (about US$ 1 billion) for all top 8 traditional Japanese video game companies:
Net income of Japan’s top 8 traditional video game companies is about US$ 1 billion in FY2014 (source: official company financial reports)
Net income of 24 listed Japanese new smartphone game companies combined in FY2014 is about US$ 2 billion (source: official company financial reports)
Japanese smartphone games have global impact and capture global value
Japanese smartphone game companies are in leading positions on global scale (Source: AppAnnie):
- The globally No. 1 ranked top grossing company for iOS and Google-Play app stores combined is a Japanese company: LINE
- 2 out of the top-10 top-grossing smartphone game companies globally (iOS plus Google-Play app stores combined) are Japanese companies
- 5 out of the top-10 top-grossing apps globally (iOS plus Google-Play app stores combined) are Japanese apps
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That was an excerpt from a larger white paper on Japan's gaming industry. Those interested can shop the full version at Eurotechnology.com. But this isn't an ad, we just like his stuff and we like to share it. Would be cool if it was an ad. But it ain't. Just sayin.
AND, if mobile gaming is your game, check out the Commuter Gamer: